Interpreting user intent
The user's prompt, [[NEWS.CONTENT_HTML]]quot;Boost Your Mobile Game Revenue,[[NEWS.CONTENT_HTML]]quot; is a bit ambiguous. They might be looking for guidance on strategies, copywriting for a landing page, or assistance with optimizing monetization strategies. Since I'm acting as a coding agent, I could definitely provide a strategic plan. I should think about asking clarifying questions, but also offer some initial actionable suggestions in a concise manner, like using bullet points to keep it clear.Outlining mobile game revenue strategies
I should provide a comprehensive list of strategies that include metrics, A/B testing, ad mediation, IAP bundles, and more, covering aspects like subscriptions, pricing, live ops, and events. I want to incorporate items like user acquisition, customer segmentation, and push notifications to improve engagement and retention. I’ll aim for a stepwise 90-day plan to implement these tactics. If there's a codebase available later, I could offer an audit. I’ll keep everything straightforward and clear, using bullets where needed.Structuring the response
I’m going to create a well-organized answer with clearly defined headings like [[NEWS.CONTENT_HTML]]quot;Quick Wins,[[NEWS.CONTENT_HTML]]quot; [[NEWS.CONTENT_HTML]]quot;Monetization Strategy,[[NEWS.CONTENT_HTML]]quot; [[NEWS.CONTENT_HTML]]quot;Ads,[[NEWS.CONTENT_HTML]]quot; [[NEWS.CONTENT_HTML]]quot;IAP,[[NEWS.CONTENT_HTML]]quot; and more. I want to include benchmark metrics, such as D1/7/30 retention and typical ARPDAU ranges by genre, along with relevant formulas for LTV and ARPDAU. It’s essential to keep bullet lists concise, so I'll aim for 4-6 bullets per section. Lastly, I’ll outline next steps for the user, such as auditing the existing game or setting up ad mediation. I'll also provide a clear 30/60/90 plan!Detailing revenue models and strategies
I should include revenue model selection based on genre and stage, like hypercasual being ad-first and midcore using IAP plus ads. For economy design, I want to mention sinks and sources, such as first purchase bonuses and limited-time events. I’ll highlight the integration of rewarded ads and tips for optimizing ad frequency and timing. It’s also essential to consider subscriptions and ensure they provide value without irritating users. I’ll set KPI targets for ad and IAP ARPDAU while aiming for reasonable retention rates. Overall, I want to be practical with my recommendations.Creating a structured checklist and quick wins
I’ll add an instrumentation checklist that includes events like session starts, level completions, and IAP success. For international pricing, I want to list price tiers and localized offers. In terms of ad mediation, it's important to set up bidding with platforms like Meta and Unity while following their policies. I'll propose some quick wins, such as adding rewarded ads for energy boosts and creating a starter pack. Keeping everything concise is key, so I'll aim for 4-6 bullets per section and make sure to gather specifics about the user's game as I write!
Got it. Here’s a focused, practical playbook to lift ARPDAU fast while protecting retention. If you share your game genre, KPIs, and current monetization setup, I can tailor this.
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Quick Wins (ship in 1–2 weeks)
IAP And Offers
Ads Execution
Economy And Progression
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Analytics And Experimentation
Privacy And Platform
Targets And Guardrails
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30/60/90 Plan
What I need to tailor this
Want me to:
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